Fashion Fantasy
Fighting Fantasy is a series of single-player roleplay gamebooks  created by Steve Jackson and Ian Livingstone. The first volumes in the series were published by Puffin in 1982, with the rights to the franchise eventually being purchased by Wizard Books in 2002. The series distinguished itself by featuring a role-playing element, with the caption on many of the covers claiming each title was an adventure "in which YOU are the hero!" The majority of the titles followed a fantasy theme, although science fiction, post-apocalyptic, super-hero, and modern horror also featured. The popularity of the series led to the creation of merchandise such as action figures, board games, role-playing game systems, magazines, novels  and video games.
The Fighting Fantasy gamebooks were created by British writers Steve Jackson (not to be confused with the US-based game designer of the same name) and Ian Livingstone, co-founders of Games Workshop, and provide an original twist on traditional fiction in that the reader takes control of the story's protagonist, being required to make choices that will affect the outcome.
The text does not progress in a linear fashion but rather is divided into a series of numbered sections (usually between 300-400). Beginning at the first section, the reader chooses a non-sequential option (e.g. Section 1 to Section 180) which in turn provides an outcome for the decision and advances the story. The story continues in this fashion, the player continuing to choose other numbered sections, until their character is either stopped, killed, or completes the quest.
Fighting Fantasy books typically feature a system whereby the protagonist is randomly assigned scores in three statistics (named Skill, Stamina, and Luck) which, in conjunction with the player rolling a six-sided die, are used to resolve combats and test the protagonist's success in certain situations. Some titles use additional statistics or additional conflict resolution mechanics. A typical Fighting Fantasy gamebook tasks players with completing a quest, with players then making choices in an attempt to successfully finish the adventure. A successful play of a Fighting Fantasy gamebook usually ends with the player reaching the final numbered section of the book. Many of the titles only featuring one path to the solution, and in some cases this can only be achieved by obtaining various story items (e.g. gems in Deathtrap Dungeon).[1]
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